Disassembling
There are three different objects that can be disassembled: Blocks, Entities, and Items. Here are some examples:
For each type of object, the disassembler returns a Pattern
which contains quad information. Each pattern generated is automatically beamed to the server, but you're also returned a local copy on the client.
Each buffer will be synced to the server on the next tick. From the server, you can access the patterns by calling:
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